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Memo Akten is an artist and engineer born in Istanbul (TR), currently based in London (UK).
He develops systems that abstract behaviour, playing on the border between abstract and figurative, to create unfamiliar familiarities and encourage new perceptions on our relationship to science, nature, technology and culture. Inspired by the processes that shape our world, he uses the tools of science as a lens to our lives, and creates artefacts that visualise the invisible; reveal, extract and amplify the unseen elegance, harmonies and tensions found within. He works across multiple disciplines including images, videos, sound, light, digital sculptures, dance, large scale installations, performances, software and online works. His work is driven by the desire to re-ignite our childlike instincts to explore, interrogate and discover.
In 2013 his work FORMS won the Golden Nica at the Prix Ars Electronica. His work has been exhibited and performed around the world at venues such as The Victoria & Albert Museum (London, UK), Royal Opera House (London, UK), Garage Center for Contemporary Culture (Moscow, RU), La Gaîté lyrique (Paris, FR), The Barbican (London, UK), Holon Museum (Tel Aviv, IL), EYE Film Institute (Amsterdam, NL), STRP Biennial (Eindhoven, NL), FILE Festival (Sao Paolo, Rio, BR), Lisbon Architecture Triennale (Lisbon, PT), Royal Festival Hall (London, UK), Queen Elizabeth Hall (London, UK) and many more (see http://www.memo.tv/category/calendar).
A strong supporter of open-source and believer in the sharing of knowledge, he is one of the core contributors to the openFrameworks project and gives lectures and workshops around the world.
Memo was born and grew up in Istanbul, Turkey. Fascinated by the hacker demo-scene of the 1980s, he started programming as a means of artistic expression at an early age on the 8-bit computers of the era. In 1997, after completing a BSc in Civil Engineering, he moved to London where he worked in the video games industry initially as an artist, later as a designer, programmer and eventually Design & Technology Manager. He left the video games industry in 2003 and now balances his time between personal projects, collaborations, commissions and research.
In 2011 he co-founded the art and design studio Marshmallow Laser Feast.