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ƈօʍքʊȶǟȶɨօռǟʟ Aʀȶɨֆȶ; AI wrangler; curious philomath;
speculative simulation & data dramatization;
PhD in artificial intelligence × expressive human-machine interaction;
Assistant Professor @ UCSD Visual Arts;

Works | Bio | Statement | PhD Research | Awards | Juries | Collections | Publications | Shows | Talks | Press | Education


Enquiries: hello@memo.tv | Subscribe to my low-traffic newsletter

4 minute overview of my work and what I'm thinking about these days (as of 2020)

1 hour presentation / video essay (split in 3 parts)

… about my current (circa 2018/2019) motivations (spanning #ritual #algorithm #consciousness #life #empathy #meaning #artificialintelligence #waves #gods #weareallconnected) [project page]

Bio

b. Istanbul, TR, 1975

Memo Akten is a multi-disciplinary artist, experimental filmmaker, musician and computer scientist from Istanbul, Turkey. He works with emerging technologies and computation as a medium, to create images, sounds, films, large-scale responsive installations and performances. Fascinated by trying to understand the nature of nature and the human condition, he draws from fields such as biological and artificial intelligence, computational creativity, consciousness, neuroscience, physics, biology, ecology, philosophy, ritual and religion. He has a PhD in Artificial Intelligence and expressive human-machine interaction from Goldsmiths University of London, and is Assistant Professor of Computational / New Media Art at University of California, San Diego (UCSD). Akten is a frequent keynote speaker on topics involving art, science, technology and culture. As part of his PhD, he specializes in expressive human-machine interaction and creative explorations of Artificial Intelligence, and in this field he is considered one of the world’s leading pioneers.


Histories of varying lengths:

Akten received the Prix Ars Electronica Golden Nica – one of the most prestigious awards in Media Art – for his work ‘Forms’ in 2013. His work has been shown internationally at exhibitions such as The Grand Palais’s “Artistes & Robots” in 2018 (Paris FR), The Barbican’s “More than human” in 2017 (London UK), the Victoria & Albert Museum’s landmark “Decode” exhibition in 2009 (London UK), and venues such as the Moscow Museum of Modern Art (Moscow RU), Shanghai Ming Contemporary Art Museum (Shanghai CN), Mori Art Museum (Tokyo JP), Royal Opera House (London UK) and many others. He has collaborated with celebrities such as Lenny Kravitz, U2, Depeche Mode and Professor Richard Dawkins; and brands including Google, Apple, Twitter, Deutsche Bank and Sony PlayStation. Akten’s work is in numerous public and private collections around the world. He has served as mentor and jury on numerous international awards, residencies and conferences such as Ars Electronica, Google Arts and Culture, and SIGGRAPH.

In 2007 Akten founded The Mega Super Awesome Visuals Company (MSA Visuals), a creative studio spanning art and technology. In 2011, with two new partners this evolved into Marshmallow Laser Feast (MLF). In 2014, after a string of hugely successful, influential and large scale projects, Memo left MLF to pursue his PhD and focus on personal work, collaborations and research. In 2020 he joined the UC San Diego Visual Arts Faculty.

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Akten received the Prix Ars Electronica Golden Nica for his work ‘Forms’ in 2013. He has exhibited and performed internationally at venues such as The Grand Palais (Paris FR), The Barbican (London UK), Victoria & Albert Museum, Moscow Museum of Modern Art (Moscow RU), Shanghai Ming Contemporary Art Museum (Shanghai CN) and many others. He has also collaborated with celebrities such as Lenny Kravitz, U2, Depeche Mode and Professor Richard Dawkins.

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Akten received the Prix Ars Electronica Golden Nica for his work ‘Forms’ in 2013 and has exhibited and performed internationally. He has also collaborated with celebrities such as Lenny Kravitz, U2, Depeche Mode and Professor Richard Dawkins.

Artist Statement

(actually more of a work-in-progress brain dump than a statement, but you get the idea)

Introduction

I’m an artist, musician and researcher working with emerging technologies – particularly software, algorithms and computation – as a medium.

These days I’m mostly thinking about the tensions and intersections between science and spirituality. Or to be more precise, the collisions between nature, science, technology, ethics, ritual, tradition and religion; especially in the context of the current ecological collapse, social and political polarizations, moral crises and technological submission.

 

Inspiration

My biggest inspiration is nature, and the nature of nature. I don’t just mean forests and flowers etc. – though that too of course – but the underlying processes that give rise to everything that happens around – and inside – us. On one level, the fundamental questions that drive me are the same questions that have been asked for thousands of years. What is the nature of the universe? What is the nature of life? What is the nature of the mind? Drawing from fields such as physics, biology, abiogenesis, evolution, neuroscience, psychology, philosophy, sociology, anthropology, history, and theology, I study the hidden processes that shape our world, and I develop systems that abstract behavior, hoping to create unfamiliar familiarities and encourage new perceptions.

Analogous to painting a sunset on a stormy sea, I’m fueled by the idea of studying the nuclear fusion inside the sun powering our planet, the photons scattering in the atmosphere to create a crimson sky, the fluid dynamics driving the wind and the waves crashing onto the shore. As opposed to taking inspiration directly from the observable aesthetics of what I see around me, I’m inspired by the processes and behaviour that create and shape them. And I’m inspired by our capacity to dig deeper and learn more about the poetry of nature.

 

Medium

My craft, so to speak, is that I write softwareI design systems that abstract behavior. One crucial aspect of these systems that I’ve always been very interested in, is exploring interactive, realtime, computational systems to enhance artistic, creative expression. Here the emphasis is on realtime and interactive. In other words, systems that enable you to expressively create, manipulate and perform images and sound. Analogous to playing a musical instrument, like a piano, where there’s an immediate creative feedback loop between the user and the system. In fact, from a cybernetics or control systems theory point of view we can liken this to continuous control, but with emphasis on expressivity.  Photoshop, or Maya, as powerful as they are, do not fall into this category. Playing a piano does. Furthermore, a lot of my work also falls into the field known as expanded animation. Breaking away from a 2D screen, exploring ways of augmenting and hacking physical space.

 

PhD / Artificial Intelligence

Alongside my practice, I have completed a PhD in Artificial Intelligence (AI) – or to be more precise: Deep Learning (ML) – and expressive human-machine interaction. As well as technical (Computer Science) perspectives, I’m equally (if not more) interested in the cultural, social, ethical, legal, philosophical and religious implications of the recent and ongoing developments in AI. (More on this in the following section)

PhD Research

I’m delighted to learn that Leonardo, the prestigious peer-reviewed journal focusing on the intersections of art, science and technology, has selected my thesis abstract to be amongst their highest-rated, and to be published in their October 2022 issue (Vol 55, No 5). https://leonardo.info/labs-2021

Thesis can be downloaded from https://research.gold.ac.uk/id/eprint/30191/

Completed in the Department of Computing, Goldsmiths University of London; under the supervision of Dr. Mick Grierson and Dr. Rebecca Fiebrink; funded by the EPSRC.

Title:

Deep Visual Instruments: Realtime Continuous, Meaningful Human Control over Deep Neural Networks for creative expression

Abstract

In this thesis, we investigate Deep Learning models as an artistic medium for new modes of performative, creative expression. We call these Deep Visual Instruments: realtime interactive generative systems that exploit and leverage the capabilities of state-of-the-art Deep Neural Networks (DNN), while allowing Meaningful Human Control, in a Realtime Continuous manner.

We characterise Meaningful Human Control in terms of intent, predictability, and accountability; and Realtime Continuous Control with regards to its capacity for performative interaction with immediate feedback, enhancing goal-less exploration. The capabilities of DNNs that we are looking to exploit and leverage in this manner, are their ability to learn hierarchical representations modelling highly complex, real-world data such as images. Thinking of DNNs as tools that extract useful information from massive amounts of Big Data, we investigate ways in which we can navigate and explore what useful information a DNN has learnt, and how we can meaningfully use such a model in the production of artistic and creative works, in a performative, expressive manner.

We present five studies that approach this from different but complementary angles. These include: a collaborative, generative sketching application using MCTS and discriminative CNNs;
a system to gesturally conduct the realtime generation of text in different styles using an ensemble of LSTM RNNs; a performative tool that allows for the manipulation of hyperparameters in realtime while a Convolutional VAE trains on a live camera feed; a live video feed processing software that allows for digital puppetry and augmented drawing; and a method that allows for long-form story telling within a generative model’s latent space with meaningful control over the narrative.

We frame our research with the realtime, performative expression provided by musical instruments as a metaphor, in which we think of these systems as not used by a user, but played by a performer.

 

Description

This research investigates how the latest developments in Machine Learning – with an emphasis on Deep Learning – can be used to create intelligent systems that enhance artistic expression. These are systems that people can interact with and gesturally ‘conduct’ to expressively produce and manipulate text, images and sounds – in effect, collaborating with a ‘creative’, ‘talented’ agent. These systems learn – both offline and online – and have a level of autonomy that could be perceived as creative behaviour.

The desired relationship between human and machine (software) here is analogous to that between an Art Director and graphic designer, film director and video editor, concept / story teller and ghost writer – i.e. a visionary communicates their vision to a ‘doer’ who produces the actual output under the direction of the visionary (though often the doer also shapes the output with their own vision and skills). Crucially, the desired human-machine relationship here also draws inspirations from that between a pianist and piano, a conductor and orchestra, an abstract expressionist painter and the system comprising of brush+paint+canvas+gravity+fluid dynamics. I.e. again a visionary (human) communicates their vision to a system which produces the actual output, but this communication is real-time, continuous and expressive; it’s an immediate response to everything that has been produced so far, creating a closed feedback loop.

Within this very broad topic, the key problem area that the research tackles is as follows: Given a very large corpus of example data (e.g. thousands or millions of examples), we can train a generative deep model. That model will hopefully learn something, and contain some kind of ‘knowledge’ about the data (and its underlying structure). The questions are: i) What exactly has the model learned? how can we investigate what knowledge the model contains? ii) how can we do this interactively and in real-time, and expressively explore the knowledge that the model contains iii) how can we use this to steer the model to produce not just anything that resembles the training data, but what *we* want it to produce, *when* we want it to produce it, again in real-time and through expressive, continuous interaction and control.

Awards, Commissions & Residencies

  • 2020 Artist in Residence at RNCM (Royal Northern College of Music) Centre for PRiSM (Practice & Research in Science & Music), Manchester, UK [link]
  • 2019 Stochastic Labs Fellow, Berkeley, CA, US
  • 2018 Somerset House Studios & Chase Foundation, Commission, London, UK [link]
  • 2017 STRP Biennale, Commission, Eindhoven, NL
  • 2016 Google Artists & Machine Intelligence, Artist in Residence, Seattle, US
  • 2016 Somerset House Studios, Artist in Residence, London, UK [link]
  • 2015 Jury Selection for Simple Harmonic Motion for 16 Percussionists, Japan Media Arts Award, JP [link]
  • 2015 Future Everything, Commission, Manchester, UK [link]
  • 2014 Blenheim Art Foundation, Commission, Oxfordshire, UK [link]
  • 2013 Golden Nica Award, Prix Ars Electronica, Linz, AT [link] [link2] [link3]
  • 2013 STRP Biennale, Commission, Eindhoven, NL
  • 2012 In the Blink of an Eye: Media and Movement, National Media Museum, Commission, Bradford, UK [link]
  • 2008 Trash City, Commission, Glastonbury Festival, UK

Juries and other professional activities

  • 2021 SIGGRAPH 2021 Art Gallery “Q&A: Forms and Reflections” Session Chair, US [link]
  • 2021 SIGGRAPH 2021 Art Gallery Jury, US [link]
  • 2019 Google Jacquard x Arts & Culture Residency Jury & Mentor, London UK & Paris FR [link]
  • 2019 Prix Ars Electronica jury, Artificial Intelligence & Life Art category, Linz, AT [link]
  • 2018 Somerset House with Google Arts & Culture, “N-Dimensions” Residency Jury & Mentor, London UK & Paris FR [link]
  • 2017 Prix Ars Electronica jury, Animation category, Linz, AT [link]
  • 2012 SIGGRAPH General Submissions Juror, US
  • 2011 SIGGRAPH General Submissions Juror, US [link]

Collections

  • 2019 Deep Meditations, Guy & Myriam Ullens Foundation
  • 2019 Body Paint, Trapholt Museum for Moderne Kunst, Kolding, DK
  • 2018 Learning to See, Hansen House, Jerusalem, Israel
  • 2018 Body Paint, High Museum of Art, Atlanta, GA, US
  • 2017 Equilibrium, Yıldız Holding Collection, Istanbul, TR
  • 2016 Body Paint, Public, City of London, UK
  • 2014 Simple Harmonic Motion #11 for 80 Lights, Blenheim Art Foundation, Oxfordshire, UK
  • 2013 Body Paint, EYE Film Institute, Amsterdam, NL
  • 2013 Body Paint, Webcam Piano 2.0, Public, City of Paris, FR

Peer reviewed publications

I try to keep a copy of all papers also on arxiv.org and non peer-reviewed (more speculative) articles at memo.tv/texts/

2021

  • Akten, M. “Deep Visual Instruments: Realtime Continuous, Meaningful Human Control over Deep Neural Networks for Creative Expression“. Doctoral thesis, Goldsmiths, University of London [link]
  • Akten, M., Invited essay for “Toward a New Ecology of Crypto Art: A Hybrid Manifesto“, Flash Art, 26 February 2021 [link]

2020

  • Akten, M., “Foreword” to The Machine as Art (in the 20th Century) and The Machine as Artist (for the 21st Century): A Book Reprint of the two Arts Special Issues, Frederic Fol Leymarie, Juliette Bessette, and G. W. Smith, eds. Basel: MDPI Books [link]

2019

  • Akten M., Fiebrink R., Grierson M.,”Learning to see: you are what you see“, ACM SIGGRAPH 2019 Art Gallery [link]

2018

  • Akten M., Fiebrink R., Grierson M., “Deep Meditations: Controlled navigation of latent space” 2nd Workshop on Machine Learning for Creativity and Design at Neural Information Processing Systems (NeurIPS 2018) [link]

2017

  • Akten M., “Machines that learn, what can they learn? What will they learn?“,  Digicult Digimag 76 [link]
  • Berio D., Akten M., Leymarie F., Grierson M., Plamondon R., “Calligraphic Stylisation Learning with a Physiologically Plausible Model of Movement and RNNs“, 4th International Conference on Movement Computing (MOCO 2017) [link]
  • Deterding, S., Hook, J., Fiebrink, R., Gillies, M., Gow, J., Akten, M., Smith, G., Liapis, A., Compton, K., “Mixed-initiative creative interfaces” Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (pp. 628-635) [link]

2016

  • Akten M., Grierson M., “Collaborative creativity with Monte-Carlo Tree Search and Convolutional Neural Networks“, Constructive Machine Learning workshop at Neural Information Processing Systems (NeurIPS 2016) [link]
  • Akten M., Grierson M. “Real-time interactive sequence generation and control with Recurrent Neural Network ensembles“, Demo and poster presentation at Neural Information Processing Systems (NeurIPS 2016), RNN Symposium [link]

Selected exhibitions & performances

2022

  • Take your time, Tongyeong Triennale, Tongyeong-si, Gyeongsangnam-do, Republic of Korea [link]
  • Seeing with no eyes“, Microscope Gallery, NYC, USA [link]
  • The Beauty of Early Life“, ZKM, Center for Art and Media, Karlsruhe, Germany [link]
  • Intelligence Artificielle: Nos Reflets dans la Machine”, Le Musée de la Main, Lausanne, Switzerland [link]
  • “Kaunas European Capital of Culture” BLON Animation Weekend, Kaunas, Lithuania
  • AI: More than Human“, Guangdong Science Centre, China
  • Wall Street JournalThe Future Of Everything Festival”, Spring Studios, New York, USA | Online, [link]

2021

  • You and AI: Through the Algorithmic Lens“, Onassis Stegi, Pedion Areos, Athens, Greece [link]
  • Im/possible Images“, Lothringer 13 Halle, München, Germany [link]
  • Future Music Festival, online [link]
  • MUTEK Festival, Montreal, Canada [link]
  • BLON New Wave Animation Festival, Klaipėda, Lithuania [link]
  • HYDRA. New Media Art in the Context of Eco-Anxiety“, Sevkabel Port cultural center, St. Petersburg, Russia [link]
  • New Elements“, LABORATORIA Art & Science Foundation, Krymsky Val, 10, Tretyakov Gallery, Moscow, Russia [link]
  • “A new Digital Real”, Ars Export, TCCF Taiwan Creative Content Fest Expo, Taipei, Taiwan [link]
  • CryptoRoots“, Sonar+D, Barcelona, Spain [link]
  • IconicMints“, Wall Street Journal Live [link]
  • When Machines Dream the Future“, Goethe Institute, online [link]
  • Art for the Future” Biennale, Multimedia Art Museum, Moscow, Russia [link]

2020

  • Istanbul The Light, Istanbul, Turkey
  • Watermans Art Centre, London, UK, online exhibition [link]
  • Götzendämmerung“, Haus der Kunst, Munich, Germany and online exhibition [link]
  • How we make meaning“, QUAD Gallery, Derby, UK [link] [link]
  • Ars Electronica “Returning the gaze”, online exhibition [link]
  • Thin as Thorns, In These Thoughts in Us: An Exhibition of Creative AI and Generative Art”, Honor Fraser Gallery, Los Angeles, CA, US [link]
  • The Question of Intelligence: AI and the Future of Humanity“, Kellen Gallery, New York, US [link]
  • Immaterial/Re-material: A Brief History of Computing Art“, UCCA Center for Contemporary Art, Beijing, China [link]
  • A Message to Space“, SUPERCOLLIDER (formerly the Nook Gallery), Los Angeles, CA, US [link]

2019

  • D3us Ex M4ch1na“, Centro de Arte y Creación Industrial, Gijón, Spain [link]
  • Mind the Deep“, Shanghai Ming Contemporary Art Museum, Shanghai, China [link]
  • AIxMusic“, Ars Electronica Center, Linz, Austria [link]
  • Understanding AI“, Ars Electronica Center, Linz, Austria [link]
  • Future and the Arts: AI, Robotics, Cities, Life“, Mori Art Museum, Tokyo, Japan [link]
  • Sinnesrausch – Art and Motion“, OK Center for Contemporary Art, Linz, Austria [link]
  • Automat und Mensch“, Kate Vass Gallery, Zurich, Switzerland [link]
  • Sonar+D Festival, Barcelona, Spain [link]
  • Charged“, Virginia Museum of Contemporary Art, VA, US [link]
  • Sense Me“, Trapholt Museum of Modern Art And Design, Kolding, Denmark [link]
  • Cybernetic Consciousness“, Itaú Cultural, Sao Paulo, Brazil [link]
  • More Human than human“, Barbican, London, UK [link]
  • Art Innovation“, Kyoto University / Kenninji Temple, Kyoto, Japan [link]
  • ULTRACHUNK” performance, Rewire Festival, The Hague, Netherlands [link]

2018

  • Assembly“, Somerset House, London, UK [link]
  • Creative Machine 2.0“, Hatcham Church Gallery, London UK [link]
  • Daemons in the machine“, Moscow Museum of Modern Art, Moscow, Russia [link]
  • Fundamental Frequencies“, Axiom Gallery, Tokyo, Japan (Solo exhibition) [link]
  • Artistes & Robots“, Grand Palais, Paris, France [link]
  • Athens Digital Art Festival, Athens, Greeze

2017

  • Artists & Robots“, Astana Contemporary Art Centre, Astana, Kazakhstan
  • The Other I“, Ars Electronica Festival, Linz, Austria [link]
  • DocLab, International Documentary Film Festival Amsterdam (IDFA), Amsterdam, Netherlands
  • Sonar+D Festival, Barcelona, Spain
  • Treviso Ricerca Arte“, Treviso, Italy
  • STRP Biennale, Eindhoven, Netherlands

2016

  • Quantum Entanglement 2.0“, National Center for Contemporary Arts, Arsenal, Kremlin, Russia
  • Art of Neural Networks“, Gray Area Foundation, San Fransisco, US
  • Resound“, Simon Center, Long Island, US
  • Pattern Recognition” performance, Victoria & Albert Museum, London, UK

2015

  • “Simple Harmonic Motion for 16 Percussionists” performance, Future Everything, Royal Northern College of Music, Manchester, UK
  • Reflection“, Opera Gallery, London, UK
  • Monochrome“, AkSanat, Istanbul, Turkey
  • Pattern Recognition” performance, Sadler’s Wells presents at Platform Theatre, London, UK
  • Dallas Aurora Festival, Dallas, Texas, US
  • Europalia, Brussels, BE

2014

  • Quantum Entanglement“, Laboratoria Gallery, Moscow, Russia
  • Digital Revolutions“, Barbican, London, UK (as Marshmallow Laser Feast)
  • The Measures Taken” performance, Royal Opera House, London, UK
  • The Measures Taken” performance, EXIT Festival, Creteil, France
  • Blenheim Art Foundation, Blenheim Palace, Oxford, UK
  • Nouées“, La Briqueterie, Saint-Brieuc, France
  • New Realities“, Alphaville, Barcelona, Spain
  • Creative Machine“, St James’ Church, Goldsmiths University of London, UK
  • Polytechnic Museum, Moscow, Russia
  • Infoversum, Groningen, Netherlands
  • 90db Festival, Rome, Italy
  • A Taste of London“, le Cube Gallery, Paris, France

2013

  • Lisbon Architecture Triennale, Lisbon, Portugal (as Marshmallow Laser Feast)
  • Prix Selection, Ars Electronica, Linz, Austria
  • Popular Science Festival, Kaluga, Russia
  • 6th Annual Imagine Science Film Festival, NY, US
  • Glitch festival at Rua Red, Dublin, Ireland
  • Royal Institute of British Architects, Manchester, UK
  • Plums Festival, Moscow, Russia
  • Cube Gallery, Manchester, UK
  • Institute of Art, Design and Technology, Dublin, Ireland
  • The Center for Recent Drawing, London, UK
  • SXSW Interactive, Austin, Austin, Texas, US
  • STRP Biennale, Eindhoven, Netherlands
  • Node13 Festival, Frankfurt, Germany

2012

  • Ottawa International Animation Festival, Ottawa, Canada
  • In the Blink of an Eye: Media and Movement“, National Media Museum, Bradford, UK
  • File Festival, Sao Paolo + Rio, Brazil
  • Of this Event, I cannot foresee the end“, Forman’s Smokehouse Gallery, London, UK

2011

  • Decode: Digital Design Sensations“, Holon Museum, Tel Aviv, Israel
  • Ron Arad’s Curtain Call, The Roundhouse, London, UK
  • Bouillant festival, Vern-Sur-Seiche, France
  • Digital Shoreditch festival, London, UK
  • Decode: Digital Design Sensations“, Garage Center for Contemporary Culture, Moscow, Russia

2010

  • Yota Space Festival, St Petersburg, Russia
  • Cube Festival, le Cube, Paris, France
  • Vigo Transforma Festival, Vigo, Spain
  • My Secret Heart” performance, Sydney Biennale, Australia
  • Future Gallery, London, UK
  • Lovebytes Digital Arts Festival, Sheffield, UK
  • Phoenix Spark Festival, Leicester, UK
  • Mapping Festival, Geneva, Switzerland

2009

  • Decode: Digital Design Sensations“, Victoria & Albert Museum, London, UK
  • Tent Digital at London Design Festival, London, UK
  • My Secret Heart” performance, Edinburgh Film Festival, Edinburgh, Scotland, UK
  • Exhibit Festival, Venice, Italy
  • Clicks or Mortar? : Designing a future for cultural venues in the digital age“, Newcastle, UK

2008

  • “My Secret Heart” performance, Royal Festival Hall, London, UK
  • Trash City“, Glastonbury Festival, UK

Invited talks and panels

2021

  • Hybrid Futures Symposium: Re-Imagining Human-Machine Encounters, invited speaker and panelist. Central Saint Martins, London, UK. [link]
  • AI, Neuroscience and Creativity, invited speaker and panelist, FIU School of Architecture, College of Communication, Architecture & The Arts
  • On Art & AI, invited speaker and panelist, Onassis Stegi, Athens, Greece [link]

2020

  • Ars Electronica, “Returning the Gaze” Panel: Surveillance, Gaze and Ways of Seeing [link]

2019

  • Kikk Festival, keynote lecture, Namur, BE [link]
  • TodaysArt, keynote lecture, The Hague, NL [link]
  • SciArc guest lecture, Los Angeles, CA, US
  • AI in the Arts and Design, invited panelist and speaker, ACM Siggraph, Los Angeles, CA, US [link]
  • Gray Area Festival, San Francisco, CA, US [link]
  • Art and Artificial Intelligence / Open Codes, ZKM, Center for Art and Media, Karlsruhe, DE [link]
  • Symposium of Interdisciplinary Artificial Intelligence Studies (SIAIS), Yeditepe University, Istanbul, TR [link]
  • Cybernetic Consciousness Symposium, Itaú Cultural, Sao Paolo, BR [link]
  • Art Innovation Symposium. Kyoto University / Kenninji Temple, Kyoto, JP [link]
  • TOCA ME Design Conference, Munich, DE [link]
  • Muovo Conference on Motion Design, Prague, CZ [link]
  • Art Machines: International Symposium on Computational Media Art (ISCMA), Hong Kong City University, HK [link]

2018

  • Innovative City Forum, invited panelist and speaker, Roppongi Hills Mori Tower, Tokyo, JP [link]
  • Smart cities and urban tech conference, Strelka Institute, Saint Petersburg, RU [link]
  • Interactive Telecommunications Program (ITP) guest lecture, NYU Tisch School of the Arts
  • Frank-Ratchye Studio for Creative Inquiry guest lecture, Carnegie Mellon University, Pittsburgh, PA
  • Workshop on Human-Computer Collaboration in Embodied Interaction (HAMAC), IRCAM, Paris, FR [link]
  • i-Docs, Bristol, UK [link]

2017

  • Kikk Festival, Namur, BE. “Intelligent Machines That Learn: What Do They Know ? Do They Know Things?? Let’s Find Out!” [video]
  • The Other I Symposium, Ars Electronica, Linz, AT [link]
  • The role of Artists in the AI Revolution, invited panelist and speaker. Sonar+D, Barcelona, ES [link]
  • Conference for the curious: Senses & Sensors, STRP Biennale, Eindhoven, Netherlands
  • DocLab, International Documentary Film Festival (IDFA), Amsterdam, NL [link]

2016

  • Resonate Festival, Belgrade, RS. “A digital god for a digital culture: Surveillance, artificial intelligence, data dramatization, poetry and God” [text]

2015

  • Disruptive Innovation, Digital Utopias, Hull, UK [video]

2014

  • Visuelt Conference, Oslo, NO
  • Human Interactive, Goldsmiths University of London, UK
  • Digibury Weekender, University of Kent, UK. “Art, science, technology and society”

2013

  • New Stage of the National Theatre, Prague, CZ
  • Eyeo Festival, Walker Art Center, Minneapolis, MN, US [video]
  • Resonate Festival, Belgrade, RS [video]
  • Semi-permanent, Wellington, NZ
  • New Cinema Lab, Abandon Normal Devices, Liverpool, UK
  • Expanded Animations: Mapping an Unlimited Landscape, Lentos Kunstmuseum, Linz, AT
  • Spring Sessions, Gratz, AT
  • Future. Innovation. Technology. Creativity (FITC) Conference, Toronto, CA
  • Bartlett Nexus, School of Architecture, The Bartlett, London, UK
  • STRP Biennale, Eindhoven, Netherlands
  • TOCA ME Conference, Munich, DE
  • Future. Innovation. Technology. Creativity (FITC) Conference, Tokyo, JP
  • Flying Tokyo, Tokyo, JP

2012

  • OFFF Festival, Barcelona, ES
  • Future. Innovation. Technology. Creativity (FITC) Conference, Amsterdam, NL
  • In the Blink of an Eye, National Media Museum, Bradford, UK,

2010

  • Victoria & Albert Museum, invited artist lecture, London
  • Lovebytes Digital Arts Festival, Sheffield, UK,

2009

  • Atelier Hypermedia lecture and workshop, Aix en Provence, FR
  • University College London guest lecture, London, UK
  • Mobile Art && Code, The Studio for Creative Enquiry, Carnegie Mellon University, Pittsburgh, US

2008

  • New Music New Media, Aldeburgh Music. Snape, UK

Press & Interviews

Education

  • 2014-2021. PhD, Artificial Intelligence, Dept of Computing, Goldsmiths, University of London, UK.
    • Thesis: “Deep Visual Instruments: Realtime Continuous, Meaningful Human Control over Deep Neural Networks for creative expression
  • 1993-1997. B.Sc., Civil Engineering, Bosphorus University, Istanbul, TR.
    • Awarded second prize for final thesis “Automation of Reinforced Concrete Frame Structures
  • 1986-1992. High School Degree, Robert College of Istanbul, Istanbul, TR.
    • Awarded (highest) Sait Halman Prize for “Excellence in Computer Science